Kibum Kim

Recent advances in gesture based interfaces such as Sony EyeToy, Nintendo Wii, and Microsoft Kinect, have great potential for providing natural and intuitive user-centered interactions. My previous project, TeleHuman(Kim et al., CHI 2012), demonstrated that, using ten low-cost Microsoft Kinects, users could seamlessly interact with a cylindrical 3D display portal offering a life-size human telepresence. Also, the BodiPod(Bolton et al., CHI 2012) system, allowed users to interact with a human anatomy model by performing hand gestures from a comfortable standing distance, rather than having to touch the display. I possess extensive experience in optimization and low-level code development on embedded devices by developing the interactive social gaming with wearable fabric displays, TagURIt (Cheng et al., CHI 2011).

I am currently an associate professor in the Division of Media, Culture, and Design Technology at College of Computing in Hanyang University ERICA. Before joining Hanyang University, I was an assistant professor at the Department of Game and Mobile Engineering at Keimyung University from 2016 to 2018. Before that, I was a research professor at Chuncheon National University of Education from 2014 to 2016. I was also an assistant professor at the Center for Human-Computer Interaction at Kochi University of Technology, Japan from 2012 to 2014. Before moving to Japan, I was an adjunct assistant professor in the School of Computing in Queen's University, Canada. Before that, I was a senior human interaction research engineer at the Applied Research Center in Motorola Labs located in a Chicago suburb for 4 years.

My research interests span human computer interaction (HCI), computer supported cooperative work (CSCW), computer supported collaborative learning (CSCL), and virtual, augmented and mixed reality (VR/AR/MR). I have written over 30 research publications and my doctoral study was advanced to the semi-finals at ACM Student Research Competition in SIGCSE 2007. I served on the program committee of ACM Conference on Tangible, Embedded and Embodied Interaction (TEI 2012). I was awarded a Canada NSERC Discovery grant with an Early Career Researcher supplement, and a Japan Society for the Promotion of Science KAKEN grant.

I got my Ph.D. from Virginia Tech, Master from University of Illinois at Urbana-Champaign, and Bachelor's from Korea University Seoul, all in Computer Science. For my dissertation work, I studied how small handheld screens could be used for collaborative learning by sharing the visual context in real time between a group of people.

At Hanyang University, I currently integrates these core research experiences into solutions to overcome the significant challenges blind people face when interacting with Extended Reality (i.e., AR/VR/MR/XR).